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Serious Sam 3 makes you climb hill after hill, each one taller than the last, and lets you survey the immense destruction from the top. There's a palpable sense of defiance when you're absurdly outnumbered (which is all the time) and pull through with just 11 points of health remaining. Just as the action requires more thought than is obvious, the game's pacing is more considered than it seems at the height of trouble. It's primitive, direct stimulation that always keeps you in motion, and it channels id's classic Doom better than Doom 3 did. You alternate between attacking and retreating, and often pray that the reload animation concludes before a screaming suicide bomber gets too close. Your improvised tactics need not be elaborate, only appropriate within seconds. Mental effort is best expended on interfacing with the game, picturing your location in the environment, discerning between informative enemy sounds and picking apt weaponry in response to the game's merciless stream of targets. There just isn't much time to contemplate whether or not Sam's eye-rolling emissions are intentionally bad, or why he's the only soldier to show up in jeans and a t-shirt, or whether his intolerable sunglasses are a willfully inflicted accessory or some kind of douchebag tumor growing on his face. Thank goodness, because that chronological inconsistency was really undermining the drama. So involving is the instinctive, mechanical game that context becomes a luxury.Īnd there is context, for some reason, in the form of a pointless prequel plot that explains how a man ends up traveling back in time to thwart a messed-up menagerie of aliens in Egypt. You're so plugged in from moment to moment, fingers flitting over the keyboard as you sprint, dodge and shuffle weapons in an onslaught of snorting beasts, it's a lie to think you haven't thought. Serious Sam 3: BFE lacks the long-term mental overhead of equipment upgrades and character augmentation, and the only emergent gameplay is something slimy crawling out of a cocoon, but it does know how to commandeer concentration - ruthlessly. It's right there in the name: despite all temptations and probable pleading from the marketing department, it didn't come out as "Shoot Many Monsters." That's exactly what you do, over and over again, but the important thing is how you do it.īe careful what you call mindless.
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There is a speck of decency to be found in the unvarnished and churlish Serious Sam.
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