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Gamemaker studio 2 humble bundle
Gamemaker studio 2 humble bundle









As I’ve mentioned before, this is my biggest concern. One area that GMS2 has already helped me is in animation. You also continue to build on what you’ve already added. You work on a sprite, make it an object, add some code and drop it in the scene. I look at the project I’m working on and ask, what can I do with this? GMS2 breaks down pieces of the project. Obviously whenever I’m taking a class or following a tutorial I am always thinking about a game. The nice thing about learning drag and drop for me has been the breakdown of the process. For me using the drag and drop language was my focus while trying the software. It is not something that I have looked at much at this point. GML or (GameMaker Language) is the proprietary GameMaker Studio 2 scripting language. This all makes more sense when you realize that you can convert your drag and drop code to GML as well. In many cases your still using very small bits of code within these snippets. What you are doing is taking code “snippets” and making them work together. You may not be writing out the code in full but you’re still working with the same foundations and building blocks. Despite what it’s name may imply you are still very much coding. I had a thought of simply dragging in objects and assets and done. When you think about drag and drop you may think of a game like Mario Maker. What I very quickly learned from the tutorial is that drag and drop is not cut and paste. The tutorial for Fire Jump Infinite Platformer is a good choice to get started. Thankfully YoYoGames (developer of GameMaker Studio 2) has some pretty good ones on their site. Unlike the many tutorials you’ll find for engines like Unity, Unreal or Godot there isn’t as many for GameMaker Studio.

gamemaker studio 2 humble bundle

Not long after however there was a GameMaker Studio Humble Bundle that made me give it a shot. I passed on GameMaker Studio due to the fee. Also around the same time I discovered GameMaker Studio 2, which offers both free and paid tiers. The monthly subscription plan was a turn off to me. Prior to getting serious about coding I took a look at Construct3. Ideally the plan is to stay away from subscription based coding platforms. However, I also wanted to explore the options for game development. Setting out to learn coding meant I was going to be doing “real” coding. I’ll admit that Drag and Drop Coding wasn’t in my initial plans.











Gamemaker studio 2 humble bundle